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  • Cited by 5
Publisher:
Cambridge University Press
Online publication date:
April 2021
Print publication year:
2021
Online ISBN:
9781108670289

Book description

Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.

Reviews

‘The work as a whole is useful for both game researchers and game designers; individual essays focus on such topics as intellectual property, music theory, the history of technology since the 1970s, identity and representation in video games, and the affective and physiological effects of music beyond this specific field … Recommended.’

W. McNelis Source: Choice Connect

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Contents


Page 1 of 2


  • The Cambridge Companion to Video Game Music
    pp i-i
  • Cambridge Companions to Music - Series page
    pp ii-vi
  • The Cambridge Companion to Video Game Music - Title page
    pp vii-vii
  • Copyright page
    pp viii-viii
  • Contents
    pp ix-xi
  • Figures
    pp xii-xiii
  • Tables
    pp xiv-xiv
  • Musical Examples
    pp xv-xv
  • Contributors
    pp xvi-xx
  • Preface
    pp xxi-xxi
  • A Landmark Timeline of Video Game Music
    pp xxii-xxxii
  • Foreword: The Collaborative Art of Game Music
    pp xxxiii-xxxvi
  • Introduction
    pp 1-4
  • Part I - Chiptunes
    pp 5-58
  • Introduction
  • 1 - Before Red Book: Early Video Game Music and Technology
    pp 12-32
  • 2 - Chiptune, Ownership and the Digital Underground
    pp 33-51
  • 3 - Waveform Wizard: An Interview with Composer Junko Ozawa
    pp 52-58
  • Part II - Creating and Programming Game Music
    pp 59-130
  • Introduction
  • 4 - Building Relationships: The Process of Creating Game Music
    pp 64-73
  • 5 - The Inherent Conflicts of Musical Interactivity in Video Games
    pp 74-93
  • 6 - The Triple Lock of Synchronization
    pp 94-109
  • 7 - ‘Less Music, Now!’ New Contextual Approaches to Video Game Scoring
    pp 110-119
  • 8 - Composing for Independent Games: The Music of Kentucky Route Zero
    pp 120-130
  • Part III - Analytical Approaches to Video Game Music
    pp 131-262
  • Introduction
  • 9 - Music Games
    pp 140-158
  • 10 - Autoethnography, Phenomenology and Hermeneutics
    pp 159-175
  • 12 - Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study
    pp 193-219
  • 13 - Semiotics in Game Music
    pp 220-237

Page 1 of 2


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