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  • Cited by 5
Publisher:
Cambridge University Press
Online publication date:
April 2021
Print publication year:
2021
Online ISBN:
9781108670289

Book description

Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.

Reviews

‘The work as a whole is useful for both game researchers and game designers; individual essays focus on such topics as intellectual property, music theory, the history of technology since the 1970s, identity and representation in video games, and the affective and physiological effects of music beyond this specific field … Recommended.’

W. McNelis Source: Choice Connect

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Contents


Page 2 of 2


  • Part IV - Realities, Perception and Psychology
    pp 263-318
  • Introduction
  • 17 - Psychophysiological Approaches to Sound and Music in Games
    pp 302-318
  • Part V - Game Music, Contexts and Identities
    pp 319-388
  • Introduction
  • 18 - Game Music and Identity
    pp 327-342
  • 19 - Game Music and History
    pp 343-358
  • 20 - Open Worlds: Globalization, Localization and Video Game Music
    pp 359-375
  • Part VI - Beyond the Game
    pp 389-423
  • Introduction
  • 22 - Pop Music, Economics and Marketing
    pp 395-408
  • 23 - Game Music Beyond the Games
    pp 409-423
  • 24 - Producing Game Music Concerts
    pp 424-432
  • Select Bibliography
    pp 433-435
  • Index
    pp 436-446

Page 2 of 2


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