Figures
2.1The Melon Dezign cracktro from their crack of Thalamus’s Creatures (1993)
5.1Notification and feedback: Enabling and commenting functions
5.5Potential periods of incongruence due to metrical transitions are indicated by the hatched lines
9.1Graphical representation of procedural–conceptual axes of music games
12.1Comet Observatory, early; note darkened, inaccessible area in background
12.2Comet Observatory, late; background now illuminated and accessible
12.9Tonnetz representation of the network in Figure 12.8 (left), and of the third atomic transformation, L (right)
12.10Transformational analysis of the first four domes of Super Mario Galaxy
12.11Travelling to the Good Egg Galaxy from the Terrace Dome
13.1Actions of signs in the semiotic domains of interactive configuration and gameplay
13.2Graphical representation in Audacity of waveforms of combat music from Skyrim (mixed down to mono for simplicity; cues listed by filename with Original Game Soundtrack titles indicated)
13.3Alduin’s appearance at Helgen (silhouette between tower and mountain), and moment of first combat music in Skyrim
17.1Overview of signal flow and iterative evaluation process