Hostname: page-component-745bb68f8f-g4j75 Total loading time: 0 Render date: 2025-02-06T00:02:43.794Z Has data issue: false hasContentIssue false

Realtime audiovisual rendering and contemporary audiovisual art

Published online by Cambridge University Press:  11 January 2001

Tapio Lokki
Affiliation:
Helsinki University of Technology, Telecommunication Software and Multimedia Laboratory, PO Box 5400, FIN-02015 HUT, Finland Tapio.Lokki@hut.fi http://www.tcm.hut.fi/Research/DIVA
Jarmo Hiipakka
Affiliation:
Helsinki University of Technology, Telecommunication Software and Multimedia Laboratory, PO Box 5400, FIN-02015 HUT, Finland
Rami Hänninen
Affiliation:
Helsinki University of Technology, Telecommunication Software and Multimedia Laboratory, PO Box 5400, FIN-02015 HUT, Finland
Tommi Ilmonen
Affiliation:
Helsinki University of Technology, Telecommunication Software and Multimedia Laboratory, PO Box 5400, FIN-02015 HUT, Finland
Lauri Savioja
Affiliation:
Helsinki University of Technology, Telecommunication Software and Multimedia Laboratory, PO Box 5400, FIN-02015 HUT, Finland
Tapio Takala
Affiliation:
Helsinki University of Technology, Telecommunication Software and Multimedia Laboratory, PO Box 5400, FIN-02015 HUT, Finland
Rights & Permissions [Opens in a new window]

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

Visual rendering is the process of creating synthetic images of digital models. The modelling of sound synthesis and propagation in a virtual space is called sound rendering. In this article we review different audiovisual rendering techniques suitable for realtime rendering of three-dimensional virtual worlds. Virtual environments are useful in various application areas, for example in architectural visualisation. With audiovisual rendering, lighting and acoustics of a modelled concert hall can be experienced early in the design stage of the building. In this article we demonstrate an interactive audiovisual rendering system where an animated virtual orchestra plays in a modelled concert hall. Virtual musicians are conducted by a real conductor who wears a wired data dress suit and a baton. The conductor and the audience hear the music rendered according to the acoustics of the virtual concert hall, creating a lifelike experience.

Type
Research Article
Copyright
© 1998 Cambridge University Press