Abstract
The ENGINO Toy System introduced two challenging problems. The first was to get bounds on the number of possible models/toys which can be constructed using a given package of building blocks. And the second is to generate automatically the assembly instructions for a given toy. In this report we summarize our insights and provide preliminary results for the two challenges.
Content
![](https://www-cambridge-org.ezproxyberklee.flo.org/engage/api-gateway/miir/assets/orp/resource/item/6090434a2a6566653cb43b47/largeThumb/increasing-the-creativity-of-engino-toy-sets-and-generating-automatic-building-instructions.jpg)