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Human Factors in Vector Map Design: The Importance of Task-Display Dependence

Published online by Cambridge University Press:  01 January 2000

Christopher D. Wickens
Affiliation:
University of Illinois, Institute of Aviation
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Abstract

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This paper, and the following 5 papers, were first presented at a Symposium on ‘Advanced Moving-Map Displays’ held on the 3rd and 4th of August 1999 at the US Naval Research Laboratory Detachment at the NASA Stennis Space Centre, Mississippi and are reproduced in modified form with the kind permission of the NRL Commanding Officer, Captain Douglas H. Rau USN.

The role of human factors in map design is to serve as a mediator between the technology availed by electronic digital maps (particularly vector maps) on the one hand, and the many tasks performed by the user on the other. Simply put, no one map is best suited for all tasks. The appropriate mapping of map to task is, in turn, mediated by a series of information processing principles, articulated by the engineering psychologist. The field is on the threshold of being able to provide computational models, based on these principles, that will provide guidance to the map designer as to the circumstances that make one map format better than another for a particular application. This paper describes these principles as applied to two domains of vector map design: the domain of three-dimensional maps, and the domain of database overlay.

Type
Research Article
Copyright
© 2000 The Royal Institute of Navigation